Guides
Golden Invasion
Daily Ruud earnings guide for MajesticMU — how much Ruud you can earn per day at each level from events, invasions, and boss farming.
Overview
Ruud is the primary progression currency in MajesticMU, used to purchase upgrade frames, mount seals, socket upgrade notes, and more. This guide provides realistic daily Ruud earnings for each progression stage based on which content you can actually access at that level.
All figures assume an active player completing all available daily content. Casual players who only do some content can expect 30–50% of these numbers.
Quick Reference — Daily Ruud by Level
| Level Band | Blood Castle Access | Min Daily | Max Daily | Average Daily |
|---|---|---|---|---|
| 1–400 | BC 1 + CC 1 | 11,000 | 16,000 | 13,500 |
| 400–600 | BC 2 + CC 2 | 24,000 | 32,000 | 28,000 |
| 600–800 | BC 2 + CC 2 | 35,000 | 50,000 | 42,500 |
| 800–1000 | BC 3 + CC 3 | 68,000 | 90,000 | 79,000 |
| 1000–1200 | BC 4 + CC 4 | 90,000 | 130,000 | 110,000 |
| 1200–1400 | BC 5 + CC 5 | 110,000 | 160,000 | 135,000 |
| 1400–1600 | BC 6 + CC 6 | 130,000 | 190,000 | 160,000 |
| 1600+ | BC 7 + CC 7 | 160,000 | 240,000 | 200,000 |
Level 1–400 — Normal Game
Daily Total: ~11,000–16,000 Ruud
| Activity | Ruud/Day |
|---|---|
| Blood Castle 1 | 400 |
| Chaos Castle 1 | 400 |
| Doppelganger Room 0 | 475–950 |
| Invasions (all types) | 8,400 |
| World Bosses | 1,000–2,000 |
Available invasions: Golden Goblin (100/run), Hero Mutant (150/run), Elemental (350/run), Ferea (400/run), Metal Balrog (400/run) — all running 6×/day.
Level 400–600 — Master Phase I
Daily Total: ~24,000–32,000 Ruud
| Activity | Ruud/Day |
|---|---|
| Blood Castle 2 | 1,850 |
| Chaos Castle 2 | 1,850 |
| Doppelganger Room 1 | 1,850–3,700 |
| Invasions (expanded) | 16,200 |
| Boss Kundun | 3,000–6,000 |
New invasion at this tier: Dark Swamp (800/run × 6), Nixie (500/run × 6).
Level 800–1000 — Late Game Begins
Daily Total: ~68,000–90,000 Ruud
This is a major earnings jump. Blood Castle 3 opens at Level 800, and Temple Guard invasions unlock.
| Activity | Ruud/Day |
|---|---|
| Blood Castle 3 | 3,750 |
| Chaos Castle 3 | 3,750 |
| Doppelganger Room 2 | 3,750–7,500 |
| All invasions | 33,000 |
| Temple Guard A | ~2,500 per run |
| Temple Guard B | ~2,000 per run |
| Ability Crystal Invasion | 6,000–9,000 |
| Boss Kundun | 6,000–9,000 |
| Elite bosses | 3,000–6,000 |
Level 1000–1200 — Deep End-Game
Daily Total: ~90,000–130,000 Ruud
God of Darkness farming becomes viable and adds significant daily Ruud.
| Activity | Ruud/Day |
|---|---|
| Blood Castle 4 | 5,500 |
| Chaos Castle 4 | 5,500 |
| Doppelganger Room 3 | 5,500–11,000 |
| All invasions | 33,000–40,000 |
| God of Darkness | 5,000–14,000 |
| Temple Guard invasions | 10,000–15,000 |
| Ability Crystal invasion | 6,000–9,000 |
| Boss Kundun | 6,000–12,000 |
| Elite Abyss bosses | 5,000–10,000 |
| Mastery Reward Chests | 2,000–6,000 |
Level 1600+ — Absolute End-Game
Daily Total: ~160,000–240,000 Ruud
All content unlocked. Blood Castle 7 and Chaos Castle 7 become available.
| Activity | Ruud/Day |
|---|---|
| Blood Castle 7 | 11,500 |
| Chaos Castle 7 | 11,500 |
| Doppelganger Room 6 | 11,500–23,000 |
| All invasions (maximised) | 40,000–60,000 |
| God of Darkness (5–8×/day) | 15,000–28,000 |
| Temple Guard invasions | 10,000–15,000 |
| Ability Crystal invasion | 6,000–9,000 |
| Boss Kundun | 9,000–15,000 |
| Elite bosses | 15,000–30,000 |
| Mastery Reward Chests | 8,000–15,000 |
Key Notes
- Level gates are strict — you cannot access Blood Castle 2 until Level 400. Each bracket can only use ONE Blood Castle and ONE Chaos Castle level.
- Boss Kundun provides Ruud at all levels — reliable supplemental income throughout progression.
- God of Darkness is the best Ruud boss at 1000+ — farm this boss daily for both Ruud and Artifact materials.
- Invasions scale by availability — Temple Guard and Ability Crystal invasions have level recommendations.
- Active vs. casual — these numbers assume doing ALL available content. Casual players earn approximately 30–50% of these figures.